domingo, 26 de mayo de 2013

A small update - Digital Animation

Hey, I'm using a new layout here, I think it's better than the super complicated thing that was before. It loads faster and you can scroll till the bottom, checking many posts at once.

And for today: Digital Animation, but the frame by frame type, so what is digital is just the medium. That is, no weird, great, uber-hi-tech involved on it.

I'm talking about the animation I began working on Photoshop the other day. The goat guy just standing there, when suddenly he sees or is told something, and then he goes away.

change of pose - weights
The beginning of a walk! - Yes, I thought that putting a character into a walking position was going to be a huuge deal, and it was not so bad at all.
Animation looks not so fluid for the last frames, I know, it just needs some more inbetweens, but I guess movement is already solved and understandable. Don't you think??

And now the next proyect will be:

>I'll try to make some mouth gestures with a generic face :P
>But first I'll finish another walk cycle, this time a "double bounce" suggested by Richard Williams.

As for sketching and drawing, I've been working mostly on concept art stuff, landscapes and such.

Couple of sketches just to remember how this guy looks. I think the one on the right is a little bit off the model, the left one is just perfect ^^. A young dude with an innocent look, yet somewhat cranky - doubtful. 

This are some of the things I've doing to improve my landscapes. The first one is a very quick sketch with color and light in mind. 

The second one is something far more elaborated. It was done with the Goat Guy's story in mind. I thought of the city where he may arrive, at mid-day, with the sun coming from the right. 

Image planes where really useful to give the illusion of depth. 
And adding those tiny figures at the bottom really creates magnitude on the scene! (something I've been trying to do for a long while, with no success at all)

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